Aim. Launch. Tumble.
A fair physics siege duel. Two castles, two crews, both sides firing at once, and the first keep to crumble loses. Every beam, boulder and falling floor is simulated. Nothing is scripted.

One gesture for every character. The dotted line shows the flight, the wind pulls it, and a good shot takes a wall out. A great one brings a tower down on the crew inside.
Brutal Battle: both sides aim and fire at the same time, two seconds between shots, done in a couple of minutes. Classic Battle: take turns and make every shot count.
Slingshot, catapult, mortar, rocket, frost pot, grappling hook and more. Field a team of four, practise them up, unlock a perk at level nine.
Choose a foundation, upgrade it block by block from timber to frost crystal, bolt on an interceptor tower or an ale keg catapult. The enemy can shoot them off.
Win trophies, climb fifteen arenas from the Training Yard to the Sky Bastion, unlock crew, foundations and tiers on the way. Quick Match pairs you with a player at your level in seconds.
No ads. No energy timers. No pay-to-win. The only things that win a match are a better shot and a smarter castle.